Comprehensive research publications built from eGaming Monitor's proprietary dataset — independent, data-driven analysis of casino market performance, supplier rankings, game trends, and the commercial dynamics shaping the global iGaming industry.
eGaming Monitor reports are built entirely from our own scanning and data infrastructure — not sourced from third parties or self-reported figures. Every report draws on continuous monitoring of thousands of operator sites, billions of game tile impressions, and a supplier database spanning more than 2,000 studios and aggregators.
That means the analysis you read reflects what is actually happening in the market, not what companies choose to disclose. Our reports are used by studios benchmarking their market position, operators assessing their content mix, investors evaluating gaming assets, and regulators monitoring market concentration.
Our published reports are available to download below. Additional editions and product-specific reports will be added as they are released.
Egamingmonitor.com’s May 2026 analysis of 303 operator domains shows national-lottery.co.uk far ahead of the market, while Flutter, Entain and Bally’s Intralot build search visibility through portfolios of multiple brands.
The latest eGaming Monitor search analysis reveals a highly uneven UK gamb...
Pragmatic Play’s football-themed title was the most widely displayed game across Spanish operator sites in June 2026, while MGA’s Victory Squadron led the ranking for games launched during the preceding three months.
The latest eGaming Monitor analysis shows a clear overall leader in Spain’s online...
Pragmatic Play and Evolution Gaming retained commanding positions across operator game portfolios in June 2026, while EGT, Spinomenal and Evoplay recorded some of the strongest month-on-month gains, according to the latest EGM content monitoring data.
The composition of casino content available a...
Our most comprehensive annual review of the online casino market. EGM scanned almost 5,000 operator sites, analysed more than 1.7 billion game tiles, and identified 65,108 unique games from 1,076 studios — covering supplier market share, top-performing games, publishing trends, and regional breakdow...
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